The lead developer opens up about early access, gameplay, and what it means to be a witch.
The post 1666: Amsterdam interview – The beauty of early access and how randomness improves replayability appeared first on Destructoid.
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The lead developer opens up about early access, gameplay, and what it means to be a witch.
The post 1666: Amsterdam interview – The beauty of early access and how randomness improves replayability appeared first on Destructoid.
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